ISBN 9783031423703, English, Hardcover, 222 pages

ISBN 9783031423703 book English Hardcover 222 pages

ISBN 9783031423703, English, Hardcover, 222 pages

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Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.

Books ISBN
Product
Name
ISBN 9783031423703 book English Hardcover 222 pages
Category
Brand
Features
Book cover type
Hardcover
Language version
English
Written by
Emma Reay
Type
Paper book
Number of pages
222 pages
Illustrator
2 b/w illustrations, 3 illustrations in colour
Publisher
Palgrave Macmillan Cham
Release date (DD/MM/YYYY)
17/10/2023
Edition type
First edition
International Standard Book Number (ISBN)
9783031423703
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