ISBN Games Design and Play: A Detailed Approach to Iterative Game Design, Art & design, English, 266 pages

ISBN Games Design and Play: A Detailed Approach to Iterative Game Design book Art & design English 266 pages

ISBN Games Design and Play: A Detailed Approach to Iterative Game Design, Art & design, English, 266 pages

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The play-focused, step-by-step guide to creating great game designs
This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.
Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You'll walk through conceiving and creating a game's inner workings, including its core actions, themes, and especially its play experience. Step by step, you'll assemble every component of your 'videogame,' creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.
Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.
Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!
Coverage includes:
Understanding core elements of play design: actions, goals, rules, objects, playspace, and players    Mastering 'tools' such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context    Comparing types of play and player experiences    Considering the demands videogames make on players    Establishing a game's design values    Creating design documents, schematics, and tracking spreadsheets    Collaborating in teams on a shared design vision    Brainstorming and conceptualizing designs    Using prototypes to realize and playtest designs    Improving designs by making the most of playtesting feedback    Knowing when a design is ready for production    Learning the rules so you can break them!

Books ISBN
Product
Name
ISBN Games Design and Play: A Detailed Approach to Iterative Game Design book Art & design English 266 pages
Category
Brand
Features
Genre
Art & design
Language version
English
Written by
John Sharp
Number of pages
266 pages
Recommended age group
Adult
Suggested gender
Any gender
Publisher
Pearson Education
Publication year
2016
International Standard Book Number (ISBN)
9780134392073
Weight & dimensions
Width
229 mm
Height
180 mm
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